Out of the Abyss
Navigating the Underdark
The players’ first question upon escaping from Velkynvelve is likely, “Where do we go next?” The adventurers must find a way out of the Underdark and back to the surface world. Their NPC companions have destinations of their own in mind, and are the ones best able to navigate the subterranean realms. As such, the adventurers will be dependent on their guidance. The NPCs can offer directions and suggestions as follows:
Buppido knows how to reach Gracklstugh from the southern route out of Velkynvelve. He can also find a route to Gracklstugh from the Darklake. Buppido urges the characters to go to Gracklstugh to acquire better equipment, and out of a desire to return to his people.
Prince Derendil, the delusional quaggoth, can’t offer any useful directions, but he gladly accompanies the party, eager to go to the surface world.
Eldeth Feldrun is unfamiliar with this region of the Underdark and can’t navigate, but she has a +5 bonus on Wisdom (Survival) checks and can help out in that regard.
Jimjar can guide the party to Blingdenstone from the north route out of Velkynvelve. The svirfneblin city will give the characters access to the surface, although Jimjar is fine with visiting other interesting places along the way, as well as taking Stool back to its home.
Ront is unfamiliar with the Underdark and can’t navigate. He’s willing to stick with the adventurers as long as they seek a destination that gets him back to the surface world.
Pak’Cha is unfamiliar with the Underdark and can’t navigate. He’s willing to stick with the adventurers as long as they seek a destination that gets him back to the surface world.
Sarith Kzekarit is the best potential guide in the group, but also the most deceptive. He can navigate to any region of the Underdark shown on the map, but will encourage the characters to travel to Neverlight Grove. He claims to want to take advantage of Stool’s offer of sanctuary.
Shuushar can navigate through the Darklake once the party is within three miles of any part of it. He’s willing to travel with the characters and guide them, and suggests visiting the kuo-toa town of Sloobludop to acquire boats. Shuushar wishes to return to his own people in hopes of guiding them to the enlightenment he has achieved.
Stool can’t navigate and has no knowledge of the local area, but it desperately wants to return home to Neverlight Grove, pleading with the characters to take it there. It claims that its people will be grateful and offer the party shelter and aid, and describes its sovereign as wise in the hidden ways of the Underdark.
Topsy and Turvy can navigate to Blingdenstone, but they’re reluctant to do so. As such, they are likely to support any suggestion that will not take them to their former home.